The global simulator market is expected to grow at a CAGR of around 4.6% from 2020 to 2027 and expected to reach the market value of around US$ 30,743.2 Mn by 2027.
The simulator is a device, system or computer program artificially created to provide a realistic imitation of the controls of a vehicle, aircraft or the complex system. These are particularly used in training people such as pilots, astronauts, and military people.
Market Dynamics
The market is gaining pace owing to the growing demand for pilots in the aviation industry and the acceptance of virtual pilot training to ensure aviation safety. The rising need for cost-cutting in pilot training in some economies is driving the market value. Reduction in military budgets of developed economies as well as low budget in some developing and underdeveloped economies is further supporting the market value. The favorable support from regulatory bodies to use the simulators for initial training, as the Simulators provide a realistic experience and safe training is further propelling the market value. Furthermore, the development of simulators for unmanned aerial systems, and for air accident investigation is projected to create potential opportunities over the forecast timeframe.
On the other side, longer product lifecycle and lack of interoperability associated with the simulator is likely to hamper the growth over the estimated period from 2020 to 2027.
By Platform, Airborne segment accounted for the major share in the market
In 2019, the airborne segment accounted for the major share in the stimulators market. The segment is also projected to experience the fastest growth over the forecast period. The complexity and risk involved in aircraft operation before training is supporting the market value. The increasing demand and usage of new aircraft in the military is further supporting the growth over the forecast period.
By type, driving simulators are expected to register fastest growth over the estimated period
The driving simulators segment is expected to experience major CAGR over the forecast period from 2020 to 2027. The driving simulators can be used in cars, trucks, buses, trains & trams, and armored vehicles. The increasing demand for commercial vehicles across the globe is projected to create demand over the estimated period.
The market research study on “Simulator Market– Global Industry Analysis, Market Size, Opportunities and Forecast, 2020 – 2027”, offers a detailed insight into the global Simulator market entailing insights on its different market segments. Market dynamics with drivers, restraints and opportunities with their impact are provided in the report. The report provides insights into the global Simulator market, its type, component, solution, platform, technique, and major geographic regions. The report covers basic development policies and layouts of technology development processes. Secondly, the report covers global Simulator market size and volume, and segment markets by type, component, solution, platform, technique, and geography along with the information on companies operating in the market. The Simulator market analysis is provided for major regional markets including North America, Europe, Asia Pacific, Latin America and Middle East and Africa. For each region, the market size and volume for different segments have been covered under the scope of the report.
Asia pacific is the dominating simulator market in 2019
The developing economy and increasing military budget are further supporting the market value. The region is also potential growth due to the increasing number of air travelers is creating demand for more air flights, which is subsequently accelerating the pilot training. Favorable support from regulatory bodies for pilot training is further supporting the market value.
The players profiled in the report include CAE Inc. (US), Collins Aerospace (United Technologies Company), Cubic Corporation, FAAC Incorporated, FlightSafety International (Berkshire Hathaway Inc.), FRASCA International Inc., L3Harris Technologies, Inc. (US), Rheinmetall AG, RUAG Group, Thales Group (France), TRU Simulation+Training Inc. (Textron Inc.) (US), VSTEP Simulation(Netherlands) and others.
Market Segmentation
Market By Type
- Air Traffic Control (ATC)
- Full Flight Simulators (FMS)
- Driving simulators
- Vessel Traffic Control(VTC)
- Flight Training Devices
- Full Mission Flight
- Fixed Base Simulators
- Land Forces Training Simulators
- Full Mission Bridge Simulators
Market By Component
Market By Solution
Market By Platform
Market By Technique
- Live, Virtual & Constructive Simulation
- Synthetic Environment Simulation
- Gaming Simulation
Market By Geography
North America
Europe
- UK
- Germany
- France
- Spain
- Rest of Europe
Asia-Pacific
- China
- Japan
- India
- Australia
- South Korea
- Rest of Asia-Pacific
Latin America
- Brazil
- Mexico
- Rest of Latin America
Middle East & Africa
- GCC
- South Africa
- Rest of Middle East & Africa
Table Of Content:
CHAPTER 1. INDUSTRY OVERVIEW
1.1. Definition and Scope
1.1.1. Definition of Simulator
1.1.2. Market Segmentation
1.1.3. List of Abbreviations
1.2. Summary
1.2.1. Market Snapshot
1.2.2. Simulator Market By Type
1.2.2.1. Global Simulator Market Revenue and Growth Rate Comparison By Type (2016-2027)
1.2.2.2. Global Simulator Market Revenue Share By Type in 2019
1.2.2.3. Air Traffic Control (ATC)
1.2.2.4. Full Flight Simulators (FMS)
1.2.2.5. Driving simulators
1.2.2.6. Vessel Traffic Control(VTC)
1.2.2.7. Flight Training Devices
1.2.2.8. Full Mission Flight
1.2.2.9. Fixed Base Simulators
1.2.2.10. Land Forces Training Simulators
1.2.2.11. Full Mission Bridge Simulators
1.2.3. Simulator Market By Component
1.2.3.1. Global Simulator Market Revenue and Growth Rate Comparison By Component (2016-2027)
1.2.3.2. Global Simulator Market Revenue Share By Component in 2019
1.2.3.3. Hardware
1.2.3.4. Software
1.2.4. Simulator Market By Solution
1.2.4.1. Global Simulator Market Revenue and Growth Rate Comparison By Solution (2016-2027)
1.2.4.2. Global Simulator Market Revenue Share By Solution in 2019
1.2.4.3. Products
1.2.4.4. Services
1.2.5. Simulator Market By Platform
1.2.5.1. Global Simulator Market Revenue and Growth Rate Comparison By Platform (2016-2027)
1.2.5.2. Global Simulator Market Revenue Share By Platform in 2019
1.2.5.3. Airborne
1.2.5.4. Land
1.2.5.5. Maritime
1.2.6. Simulator Market By Technique
1.2.6.1. Global Simulator Market Revenue and Growth Rate Comparison By Technique (2016-2027)
1.2.6.2. Global Simulator Market Revenue Share By Technique in 2019
1.2.6.3. Live, Virtual & Constructive Simulation
1.2.6.4. Synthetic Environment Simulation
1.2.6.5. Gaming Simulation
1.2.7. Simulator Market By Geography
1.2.7.1. Global Simulator Market Revenue and Growth Rate Comparison by Geography (2016-2027)
1.2.7.2. North America Simulator Market Revenue and Growth Rate(2016-2027)
1.2.7.3. Europe Simulator Market Revenue and Growth Rate(2016-2027)
1.2.7.4. Asia-Pacific Simulator Market Revenue and Growth Rate(2016-2027)
1.2.7.5. Latin America Simulator Market Revenue and Growth Rate(2016-2027)
1.2.7.6. Middle East and Africa (MEA)Simulator Market Revenue and Growth Rate(2016-2027)
CHAPTER 2. MARKET DYNAMICS AND COMPETITION ANALYSIS
2.1. Market Drivers
2.2. Restraints and Challenges
2.3. Growth Opportunities
2.4. Porter’s Five Forces Analysis
2.4.1. Bargaining Power of Suppliers
2.4.2. Bargaining Power of Buyers
2.4.3. Threat of Substitute
2.4.4. Threat of New Entrants
2.4.5. Degree of Competition
2.5. Value Chain Analysis
2.6. Cost Structure Analysis
2.6.1. Raw Material and Suppliers
2.6.2. Manufacturing Process Analysis
2.7. Regulatory Compliance
2.8. Competitive Landscape, 2019
2.8.1. Player Positioning Analysis
2.8.2. Key Strategies Adopted By Leading Players
CHAPTER 3. MANUFACTURING PLANTS ANALYSIS
3.1. Capacity and Commercial Production Date of Global Simulator Major Manufacturers in 2019
3.2. Manufacturing Plants Distribution of Global Simulator Major Manufacturers in 2019
3.3. R&D Status and Technology Source of Global Simulator Major Manufacturers in 2019
3.4. Raw Materials Sources Analysis of Global Simulator Major Manufacturers in 2019
CHAPTER 4. SIMULATOR MARKET By Type
4.1. Global Simulator Revenue By Type
4.2. Air Traffic Control (ATC)
4.2.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.2.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.3. Full Flight Simulators (FMS)
4.3.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.3.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.4. Driving simulators
4.4.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.4.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.5. Vessel Traffic Control(VTC)
4.5.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.5.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.6. Flight Training Devices
4.6.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.6.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.7. Full Mission Flight
4.7.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.7.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.8. Fixed Base Simulators
4.8.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.8.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.9. Land Forces Training Simulators
4.9.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.9.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
4.10. Full Mission Bridge Simulators
4.10.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
4.10.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
CHAPTER 5. SIMULATOR MARKET BY COMPONENT
5.1. Global Simulator Revenue By Component
5.2. Hardware
5.2.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
5.2.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
5.3. Software
5.3.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
5.3.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
CHAPTER 6. SIMULATOR MARKET BY SOLUTION
6.1. Global Simulator Revenue By Solution
6.2. Products
6.2.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
6.2.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
6.3. Services
6.3.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
6.3.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
CHAPTER 7. SIMULATOR MARKET BY PLATFORM
7.1. Global Simulator Revenue By Platform
7.2. Airborne
7.2.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
7.2.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
7.3. Land
7.3.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
7.3.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
7.4. Maritime
7.4.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
7.4.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
CHAPTER 8. SIMULATOR MARKET BY TECHNIQUE
8.1. Global Simulator Revenue By Technique
8.2. Live, Virtual & Constructive Simulation
8.2.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
8.2.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
8.3. Synthetic Environment Simulation
8.3.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
8.3.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
8.4. Gaming Simulation
8.4.1. Market Revenue and Growth Rate, 2016 - 2027 ($Million)
8.4.2. Market Revenue and Forecast, By Region, 2016 - 2027 ($Million)
CHAPTER 9. NORTH AMERICA SIMULATOR MARKET BY COUNTRY
9.1. North America Simulator Market Revenue and Growth Rate, 2016 - 2027 ($Million)
9.2. North America Simulator Market Revenue Share Comparison, 2016 & 2027 (%)
9.3. U.S.
9.3.1. U.S. Simulator Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
9.3.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
9.3.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
9.3.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
9.3.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
9.4. Canada
9.4.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
9.4.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
9.4.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
9.4.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
9.4.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
CHAPTER 10. EUROPESIMULATOR MARKET BY COUNTRY
10.1. Europe Simulator Market Revenue and Growth Rate, 2016 - 2027 ($Million)
10.2. Europe Simulator Market Revenue Share Comparison, 2016 & 2027 (%)
10.3. UK
10.3.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
10.3.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
10.3.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
10.3.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
10.3.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
10.4. Germany
10.4.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
10.4.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
10.4.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
10.4.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
10.4.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
10.5. France
10.5.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
10.5.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
10.5.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
10.5.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
10.5.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
10.6. Spain
10.6.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
10.6.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
10.6.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
10.6.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
10.6.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
10.7. Rest of Europe
10.7.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
10.7.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
10.7.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
10.7.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
10.7.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
CHAPTER 11. ASIA-PACIFIC SIMULATOR MARKET BY COUNTRY
11.1. Asia-Pacific Simulator Market Revenue and Growth Rate, 2016 - 2027 ($Million)
11.2. Asia-Pacific Simulator Market Revenue Share Comparison, 2016 & 2027 (%)
11.3. China
11.3.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
11.3.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
11.3.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
11.3.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
11.3.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
11.4. Japan
11.4.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
11.4.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
11.4.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
11.4.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
11.4.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
11.5. India
11.5.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
11.5.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
11.5.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
11.5.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
11.5.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
11.6. Australia
11.6.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
11.6.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
11.6.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
11.6.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
11.6.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
11.7. South Korea
11.7.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
11.7.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
11.7.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
11.7.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
11.7.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
11.8. Rest of Asia-Pacific
11.8.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
11.8.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
11.8.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
11.8.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
11.8.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
CHAPTER 12. LATIN AMERICASIMULATOR MARKET BY COUNTRY
12.1. Latin America Simulator Market Revenue and Growth Rate, 2016 - 2027 ($Million)
12.2. Latin America Simulator Market Revenue Share Comparison, 2016 & 2027 (%)
12.3. Brazil
12.3.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
12.3.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
12.3.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
12.3.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
12.3.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
12.4. Mexico
12.4.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
12.4.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
12.4.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
12.4.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
12.4.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
12.5. Rest of Latin America
12.5.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
12.5.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
12.5.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
12.5.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
12.5.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
CHAPTER 13. MIDDLE EAST & AFRICA SIMULATOR MARKET BY COUNTRY
13.1. Middle East & Africa Simulator Market Revenue and Growth Rate, 2016 - 2027 ($Million)
13.2. Middle East & Africa Simulator Market Revenue Share Comparison, 2016 & 2027 (%)
13.3. GCC
13.3.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
13.3.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
13.3.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
13.3.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
13.3.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
13.4. South Africa
13.4.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
13.4.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
13.4.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
13.4.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
13.4.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
13.5. Rest of Middle East & Africa
13.5.1. Market Revenue and Forecast By Type, 2016 - 2027 ($Million)
13.5.2. Market Revenue and Forecast By Component, 2016 - 2027 ($Million)
13.5.3. Market Revenue and Forecast By Solution, 2016 - 2027 ($Million)
13.5.4. Market Revenue and Forecast By Platform, 2016 - 2027 ($Million)
13.5.5. Market Revenue and Forecast By Technique, 2016 - 2027 ($Million)
CHAPTER 14. COMPANY PROFILE
14.1. CAE Inc
14.1.1. Company Snapshot
14.1.2. Overview
14.1.3. Financial Overview
14.1.4. Product Portfolio
14.1.5. Key Developments
14.1.6. Strategies
14.2. Collins Aerospace
14.2.1. Company Snapshot
14.2.2. Overview
14.2.3. Financial Overview
14.2.4. Product Portfolio
14.2.5. Key Developments
14.2.6. Strategies
14.3. Cubic Corporation
14.3.1. Company Snapshot
14.3.2. Overview
14.3.3. Financial Overview
14.3.4. Product Portfolio
14.3.5. Key Developments
14.3.6. Strategies
14.4. FAAC Incorporated
14.4.1. Company Snapshot
14.4.2. Overview
14.4.3. Financial Overview
14.4.4. Product Portfolio
14.4.5. Key Developments
14.4.6. Strategies
14.5. FlightSafety International
14.5.1. Company Snapshot
14.5.2. Overview
14.5.3. Financial Overview
14.5.4. Product Portfolio
14.5.5. Key Developments
14.5.6. Strategies
14.6. FRASCA International Inc
14.6.1. Company Snapshot
14.6.2. Overview
14.6.3. Financial Overview
14.6.4. Product Portfolio
14.6.5. Key Developments
14.6.6. Strategies
14.7. L3Harris Technologies, Inc.
14.7.1. Company Snapshot
14.7.2. Overview
14.7.3. Financial Overview
14.7.4. Product Portfolio
14.7.5. Key Developments
14.7.6. Strategies
14.8. Rheinmetall AG
14.8.1. Company Snapshot
14.8.2. Overview
14.8.3. Financial Overview
14.8.4. Product Portfolio
14.8.5. Key Developments
14.8.6. Strategies
14.9. RUAG Group
14.9.1. Company Snapshot
14.9.2. Overview
14.9.3. Financial Overview
14.9.4. Product Portfolio
14.9.5. Key Developments
14.9.6. Strategies
14.10. Thales Group
14.10.1. Company Snapshot
14.10.2. Overview
14.10.3. Financial Overview
14.10.4. Product Portfolio
14.10.5. Key Developments
14.10.6. Strategies
14.11. Others
14.11.1. Company Snapshot
14.11.2. Overview
14.11.3. Financial Overview
14.11.4. Product Portfolio
14.11.5. Key Developments
14.11.6. Strategies
CHAPTER 15. RESEARCH APPROACH
15.1. Research Methodology
15.1.1. Initial Data Search
15.1.2. Secondary Research
15.1.3. Primary Research
15.2. Assumptions and Scope