The global non-fungible token market size accounted for USD 16 Bn in 2021 and is estimated to reach USD 212 Bn by 2030, with a significant CAGR of 33.7% from 2022 to 2030.
NFTs are a relatively new and intriguing phenomenon. They're unique digital goods that can be bought and traded online using cryptocurrency, and they've been around since 2014. NFTs are intended to identify ownership of a certain digital item (typically a digital artwork). They are disrupting businesses all over the world, from art to gaming to events and insurance. Celebrities in sports, entertainment, art, technology, and huge consumer businesses have all "minted" and promoted NFTs. NFTs represent a new horizon for the fine art sector, despite the fact that artists have been working in other digital mediums for many years. Tweets, GIFs, and photos, as well as songs and movies, are all examples of NFTs.NFTs, like cryptocurrencies, are part of a global ecosystem that is borderless, decentralized, and virtual-crypto marketplaces where they are created, offered, and acquired. Blockchain technology, a decentralized, unchangeable ledger of transactions, is used to verify the legitimacy, provenance, and ownership of NFTs.
Market Growth Drivers:
- Rising awareness about NFTs
- Increasing trend of digital artworks
- Growing adoption in the gaming sector
Market Restraints:
- Concerns regarding frauds and scams
- Lack of standardization
Market Opportunities:
- Increasing demand for decentralized marketplaces
- Rising popularity by social media channels
Report Coverage
Market |
Non-fungible Token Market |
Market Size 2021 |
USD 16 Bn |
Market Forecast 2030 |
USD 212 Bn |
CAGR |
33.7% During 2022 - 2030 |
Analysis Period |
2018 - 2030 |
Base Year |
2021 |
Forecast Data |
2022 - 2030 |
Segments Covered |
By Type, By Application, By End-Use, And By Geography
|
Regional Scope |
North America, Europe, Asia Pacific, Latin America, and Middle East & Africa |
Key Companies Profiled |
Cloudflare, Inc., Dapper Labs, Inc., Dolphin Entertainment, Inc., Funko, Gemini Trust Company, LLC., Onchain Labs, Inc., Ozone Networks, Inc., PLBY Group, Inc., Takung Art Co., Ltd., and YellowHeart, LLC. |
Report Coverage
|
Market Trends, Drivers, Restraints, Competitive Analysis, Player Profiling, Regulation Analysis |
Customization Scope |
10 hrs of free customization and expert consultation
|
Market Dynamics
The increasing trend of digital artworks is one of the leading factors that are driving the demand for the global non-fungible token market. NFTs are most usually connected with purchasing/owning digital artwork, as they allow an investor or collector to possess the original digital piece while retaining copyright and reproduction rights. NFTs can be anything digital (drawings, music, videos, etc.), but the current buzz is focused on exploiting the technology to sell digital art. Another significant factor driving market expansion is the increased implementation of NFT in different industries, namely gaming, ticketing, real estate, and others. For example, one of the industries that will profit the most from NFTs is gaming.
In addition to that, the rising adoption of NFTs in the gaming sector is expected to fuel market growth in the coming period. NFT games use a play-to-earn model, which allows players to earn money while they play. Gamers can also make money by purchasing and selling in-game NFTs or fulfilling tasks in exchange for cryptocurrency prices. For instance, the success of blockchain-based game providers like Axie Infinity has made the play-to-earn (P2E) style model, also known as GameFi, popular among NFT games.
However, concerns regarding frauds and scams related to NFTs are holding back the growth of the industry. For instance, in the NFT phishing scam, customers are asked to provide their private wallet keys or 12-word security seed phrases via fraudulent websites and pop-ups. Scammers can hacka user wallet once they have their wallet's keys and deplete all of your crypto and NFT holdings.
Moreover, increasing demand for decentralized marketplaces has shown the market numerous growth opportunities during the forecast period 2022 – 2030. Participants interested in making money with NFTs could look into decentralized markets that similarly use blockchain as DAOs and metaverse. The rapidly evolving metaverse, which is built on decentralized blockchain technology, will soon become the most popular location for NFTs. Rising popularity from social media channels is one of the popular non-fungible token market trends that has created a noteworthy growth prospect in the industry.
Non-Fungible Token Market Segmentation
The global non-fungible token market is segmented based ontype, application, end-use, and region.
Market by Type
- Digital Asset
- Physical Asset
Based on our analysis, the digital asset segment occupied the majority of the non-fungible market share in 2021 and is expected to continue its trend during the forecast period 2022 – 2030. NFTs are now most commonly used in digital sector. When an artist posts work to a social media platform, the platform makes money by selling adverts to the artist's subscribers in exchange for exposure. NFTs enable a new dynamic market in which content creators retain control of their work rather than handing it over to platforms for promotion, which is driving category growth.
Market by Application
Collectibles
- Audio Clips
- Video Clips
- Gamification
- Others
Gaming
- Video Game
- Trading Card Game (TCG)
- Strategy Role Playing Game (RPG)
- Others
Art
- Pixel Art
- GIFs
- 2D/3D Painting
- 2D/3D Computer Graphics
- Fractal/Algorithmic Art
- Computer Generated Painting
- Others
Utilities
- Tickets
- Domain Names
- Assets Ownership
Sport
Metaverse
Others
Among them, the collectibles segment held a noteworthy market share in 2021. Collectibles are valuable artifacts that collectors look for and buy. Collectors might vary from short-term traders to crypto billionaires who benefit from collecting goods. NFT coins that can be minted in NFT marketplaces are known as crypto-collectibles. The increased demand for crypto collectibles can be ascribed to advantages such as asset independence and ease of use. However, the sports segment is expected to achieve a significant growth rate in the coming years.
Market by End-Use
Based on the end-use, the personal segment is expected to hold a significant share in 2021. On the other hand, the commercial segment has witnessed a sudden impetus and is expected to grow significantly throughout the forecast period 2022 – 2030. The rising demand for NFTs for corporate use is likely to fuel revenue growth in the category. Furthermore, the increasing use of NFTs in supply chain and logistics will move this market forward. In addition, logistics sector market players are consistentlyusing blockchain technology into their operations, thus creating new chances for the industry to expand.
Non-fungible Token Market Regional Overview
North America
Europe
- U.K.
- Germany
- France
- Spain
- Rest of Europe
Latin America
- Mexico
- Brazil
- Rest of Latin America
Asia-Pacific
- India
- Japan
- China
- Australia
- South Korea
- Rest of Asia-Pacific
The Middle East & Africa (MEA)
- Gulf Cooperation Council (GCC)
- South Africa
- Rest of the Middle East & Africa
Surging Adoption of Cryptocurrency in North America Fuels the Regional Market Growth
The regional segmentation is given as North America, Latin America, Asia-Pacific, Europe, and the Middle East & Africa (MEA). Based on regional analysis, the Asia-Pacific region is anticipated to grow at the fastest rate throughout the forecast period 2022 – 2030. The region's rapid growth can be ascribed to a number of recent developments, including as the debut of non-fungible tokens in the region. In several Asia-Pacific countries, like as China, India, and Japan, the non-fungible token is becoming popular. On the other hand, the North America region accumulated maximum non-fungible token market revenue in the regional segmentation. An increase in digital art, strong development, and the adoption of cryptocurrencies is expanding in the region, which is expected to drive market growth.
Key Players
Some of the top non-fungible token companies offered in the professional report include Cloudflare, Inc., Dapper Labs, Inc., Dolphin Entertainment, Inc., Funko, Gemini Trust Company, LLC., Onchain Labs, Inc., Ozone Networks, Inc., PLBY Group, Inc., Takung Art Co., Ltd., and YellowHeart, LLC.
CHAPTER 1. Industry Overview of Non-fungible Token Market
1.1. Definition and Scope
1.1.1. Definition of Non-fungible Token
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Non-fungible Token Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Non-fungible Token Market ByType
1.2.3. Non-fungible Token Market ByApplication
1.2.4. Non-fungible Token Market ByEnd-Use
1.2.5. Non-fungible Token Market By Region
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Sources
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Non-fungible Token Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Non-fungible Token Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2021
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Non-fungible Token Market By Type
4.1. Introduction
4.2. Non-fungible TokenRevenueByType
4.2.1. Non-fungible Token Revenue (US$ Bn) and Forecast, By Type, 2018-2030
4.2.2. Digital Asset
4.2.2.1. Digital Asset Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
4.2.3. Physical Asset
4.2.3.1. Physical Asset Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 5. Non-fungible Token Market By Application
5.1. Introduction
5.2. Non-fungible Token Revenue ByApplication
5.2.1. Non-fungible Token Revenue (US$ Bn) and Forecast, By Application, 2018-2030
5.2.2. Collectibles
5.2.2.1. Collectibles Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.2. Audio Clip
5.2.2.2.1. Audio Clip Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.3. Video Clip
5.2.2.3.1. Video Clip Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.4. Gamification
5.2.2.4.1. Gamification Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.5. Others
5.2.2.5.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3. Art
5.2.3.1. Art Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.2. Pixel Art
5.2.3.2.1. Pixel Art Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.3. Fractal/Algorithmic Art
5.2.3.3.1. Fractal/Algorithmic Art Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.4. Computer Generated Painting
5.2.3.4.1. Computer Generated Painting Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.5. 2D/3D Painting
5.2.3.5.1. 2D/3D Painting Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.6. 2D/3D Computer Graphics
5.2.3.6.1. 2D/3D Computer Graphics Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.7. GIFs
5.2.3.7.1. GIFs Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.8. Others
5.2.3.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4. Gaming
5.2.4.1. Gaming Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.2. Trading Card Game (TCG)
5.2.4.2.1. Trading Card Game (TCG) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.3. Video Game
5.2.4.3.1. Video Game Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.4. Strategy Role Playing Game (RPG)
5.2.4.4.1. Strategy Role Playing Game (RPG) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.5. Others
5.2.4.5.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5. Utilities
5.2.5.1. Utilities Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5.2. Tickets
5.2.5.2.1. Tickets Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5.3. Domain Names
5.2.5.3.1. Domain Names Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5.4. Assets Ownership
5.2.5.4.1. Assets Ownership Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.6. Sports
5.2.6.1. Sports Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.7. Metaverse
5.2.7.1. Metaverse Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.8. Others
5.2.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 6. Non-fungible Token Market By End-Use
6.1. Introduction
6.2. Non-fungible Token Revenue (US$ Bn) By End-Use
6.2.1. Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
6.2.2. Personal
6.2.2.1. Personal Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
6.2.3. Commercial
6.2.3.1. Commercial Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 7. North America Non-fungible Token Market By Country
7.1. North America Non-fungible TokenOverview
7.2. U.S.
7.2.1. U.S. Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
7.2.2. U.S. Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
7.2.3. U.S. Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
7.3. Canada
7.3.1. Canada Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
7.3.2. Canada Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
7.3.3. Canada Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
7.4. North America PEST Analysis
CHAPTER 8. Europe Non-fungible Token Market By Country
8.1. Europe Non-fungible TokenOverview
8.2. U.K.
8.2.1. U.K.Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.2.2. U.K. Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.2.3. U.K. Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.3. Germany
8.3.1. Germany Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.3.2. Germany Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.3.3. Germany Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.4. France
8.4.1. France Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.4.2. France Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.4.3. France Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.5. Spain
8.5.1. Spain Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.5.2. Spain Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.5.3. Spain Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.6. Rest of Europe
8.6.1. Rest of Europe Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.6.2. Rest of Europe Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.6.3. Rest of Europe Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.7. Europe PEST Analysis
CHAPTER 9. Asia Pacific Non-fungible Token Market By Country
9.1. Asia Pacific Non-fungible TokenOverview
9.2. China
9.2.1. China Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.2.2. China Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.2.3. China Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.3. Japan
9.3.1. Japan Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.3.2. Japan Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.3.3. Japan Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.4. India
9.4.1. India Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.4.2. India Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.4.3. India Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.5. Australia
9.5.1. Australia Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.5.2. Australia Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.5.3. Australia Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.6. South Korea
9.6.1. South Korea Non-fungible Token Revenue (US$ Bn) and Forecast By Type, 2018-2030
9.6.2. South Korea Non-fungible Token Revenue (US$ Bn) and Forecast By Application, 2018-2030
9.6.3. South Korea Non-fungible Token Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
9.7. Rest of Asia-Pacific
9.7.1. Rest of Asia-PacificNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.7.2. Rest of Asia-Pacific Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.7.3. Rest of Asia-Pacific Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.8. Asia Pacific PEST Analysis
CHAPTER 10. Latin America Non-fungible Token Market By Country
10.1. Latin AmericaNon-fungible TokenOverview
10.2. Brazil
10.2.1. Brazil Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
10.2.2. Brazil Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
10.2.3. Brazil Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
10.3. Mexico
10.3.1. MexicoNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
10.3.2. Mexico Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
10.3.3. Mexico Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
10.4. Rest of Latin America
10.4.1. Rest of Latin AmericaNon-fungible Token Revenue (US$ Bn) and Forecast By Type, 2018-2030
10.4.2. Rest of Latin America Non-fungible Token Revenue (US$ Bn) and Forecast By Application, 2018-2030
10.4.3. Rest of Latin America Non-fungible Token Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
10.5. Latin America PEST Analysis
CHAPTER 11. Middle East & Africa Non-fungible Token Market By Country
11.1. Middle East & Africa Non-fungible TokenOverview
11.2. GCC
11.2.1. GCCNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
11.2.2. GCC Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
11.2.3. GCC Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
11.3. South Africa
11.3.1. South AfricaNon-fungible Token Revenue (US$ Bn) and Forecast By Type, 2018-2030
11.3.2. South Africa Non-fungible Token Revenue (US$ Bn) and Forecast By Application, 2018-2030
11.3.3. South Africa Non-fungible Token Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
11.4. Rest of Middle East & Africa
11.4.1. Rest of Middle East & AfricaNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
11.4.2. Rest of Middle East & Africa Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
11.4.3. Rest of Middle East & Africa Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
11.5. Middle East & Africa PEST Analysis
CHAPTER 12. Player Analysis Of Non-fungible Token Market
12.1. Non-fungible Token MarketCompany Share Analysis
12.2. Competition Matrix
12.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
12.2.2. New Product Launches and Product Enhancements
12.2.3. Mergers And Acquisition InGlobal Non-fungible Token Market
12.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 13. Company Profile
13.1. YellowHeart, LLC.
13.1.1. Company Snapshot
13.1.2. Business Overview
13.1.3. Financial Overview
13.1.3.1. Revenue (US$ Bn), 2021
13.1.3.2. YellowHeart, LLC.2021 Non-fungible TokenBusiness Regional Distribution
13.1.4. Type/Service and Specification
13.1.5. Recent Developments & Business Strategy
13.1.6. Manufacturing Plant Footprint Analysis
13.2. Cloudflare, Inc.
13.3. PLBY Group, Inc.
13.4. Dolphin Entertainment, Inc.
13.5. Funko
13.6. Ozone Networks, Inc.
13.7. Takung Art Co., Ltd.
13.8. Dapper Labs, Inc.
13.9. Gemini Trust Company, LLC.
13.10. Onchain Labs, Inc.