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Online Gaming Market Analysis - Global Industry Size, Share, Trends and Forecast 2022 - 2030

Published : Jun 2022

Report ID: ARC2776

Pages : 250

Format : Online Gaming Market Analysis - Global Industry Size, Share, Trends and Forecast 2022 - 2030

CHAPTER 1. Industry Overview of Online Gaming Market

1.1. Definition and Scope

1.1.1. Definition of Online Gaming

1.1.2. Market Segmentation

1.1.3. Years Considered for the Study

1.1.4. Assumptions and Acronyms Used

1.1.4.1. Market Assumptions and Market Forecast

1.1.4.2. Acronyms Used in Global Online Gaming Market

1.2. Summary

1.2.1. Executive Summary 

1.2.2. Online Gaming Market By Type

1.2.3. Online Gaming Market By Age Group

1.2.4. Online Gaming Market By Region

CHAPTER 2. Research Approach

2.1. Methodology 

2.1.1. Research Programs

2.1.2. Market Size Estimation

2.1.3. Market Breakdown and Data Triangulation

2.2. Data Source

2.2.1. Secondary Sources

2.2.2. Primary Sources

CHAPTER 3. Market Dynamics And Competition Analysis

3.1. Market Drivers

3.1.1. Driver 1

3.1.2. Driver 2

3.2. Restraints and Challenges

3.2.1. Restraint 1

3.2.2. Restraint 2

3.3. Growth Opportunities

3.3.1. Opportunity 1

3.3.2. Opportunity 2 

3.4. Porter’s Five Forces Analysis

3.4.1. Bargaining Power of Suppliers

3.4.2. Bargaining Power of Buyers

3.4.3. Threat of Substitute

3.4.4. Threat of New Entrants

3.4.5. Degree of Competition

3.5. Market Concentration Ratio and Market Maturity Analysis of Online Gaming Market

3.5.1. Go To Market Strategy

3.5.1.1. Introduction

3.5.1.2. Growth

3.5.1.3. Maturity

3.5.1.4. Saturation

3.5.1.5. Possible Development

3.6. Technological Roadmap for Online Gaming Market

3.7. Value Chain Analysis

3.7.1. List of Key Manufacturers 

3.7.2. List of Customers

3.7.3. Level of Integration

3.8. Regulatory Compliance

3.9. Competitive Landscape, 2021

3.9.1. Player Positioning Analysis

3.9.2. Key Strategies Adopted By Leading Players

CHAPTER 4. Online Gaming Market By Type

4.1. Introduction

4.2. Online Gaming Revenue (USD Billion) By Type

4.2.1. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

4.2.2. Mobile Games

4.2.2.1. Mobile Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.3. Pay-to-Play Games

4.2.3.1. Pay-to-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.4. Free-to-Play Games

4.2.4.1. Free-to-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.5. Pay-in-Play Games

4.2.5.1. Pay-in-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

CHAPTER 5. Online Gaming Market By Age Group

5.1. Introduction

5.2. Online Gaming Revenue (USD Billion) By Age Group

5.2.1. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

5.2.2. Below 10 Years

5.2.2.1. Below 10 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.3. 11-24 Years

5.2.3.1. 11-24 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.4. 25-44 Years

5.2.4.1. 25-44 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.5. 45 and Above Years

5.2.5.1. 45 and Above Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

CHAPTER 6. North America Online Gaming Market By Country 

6.1. North America Online Gaming Overview

6.2. U.S.

6.2.1. U.S. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

6.2.2. U.S. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

6.3. Canada

6.3.1. Canada Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

6.3.2. Canada Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

6.4. North America PEST Analysis

CHAPTER 7. Europe Online Gaming Market By Country

7.1. Europe Online Gaming Overview

7.2. U.K.

7.2.1. U.K. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

7.2.2. U.K. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

7.3. Germany

7.3.1. Germany Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

7.3.2. Germany Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

7.4. France

7.4.1. France Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

7.4.2. France Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

7.5. Spain

7.5.1. Spain Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

7.5.2. Spain Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

7.6. Rest of Europe

7.6.1. Rest of Europe Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

7.6.2. Rest of Europe Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

7.7. Europe PEST Analysis

CHAPTER 8. Asia Pacific Online Gaming Market By Country

8.1. Asia Pacific Online Gaming Overview

8.2. China

8.2.1. China Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

8.2.2. China Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

8.3. Japan

8.3.1. Japan Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

8.3.2. Japan Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

8.4. India

8.4.1. India Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

8.4.2. India Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

8.5. Australia

8.5.1. Australia Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

8.5.2. Australia Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

8.6. South Korea

8.6.1. South Korea Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

8.6.2. South Korea Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

8.7. Rest of Asia-Pacific

8.7.1. Rest of Asia-Pacific Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

8.7.2. Rest of Asia-Pacific Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

8.8. Asia Pacific PEST Analysis

CHAPTER 9. Latin America Online Gaming Market By Country

9.1. Latin America Online Gaming Overview

9.2. Brazil

9.2.1. Brazil Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

9.2.2. Brazil Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

9.3. Mexico

9.3.1. Mexico Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

9.3.2. Mexico Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

9.4. Rest of Latin America

9.4.1. Rest of Latin America Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

9.4.2. Rest of Latin America Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

9.5. Latin America PEST Analysis

CHAPTER 10. Middle East & Africa Online Gaming Market By Country 

10.1. Middle East & Africa Online Gaming Overview

10.2. GCC

10.2.1. GCC Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

10.2.2. GCC Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

10.3. South Africa

10.3.1. South Africa Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

10.3.2. South Africa Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

10.4. Rest of Middle East & Africa

10.4.1. Rest of Middle East & Africa Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030

10.4.2. Rest of Middle East & Africa Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030

10.5. Middle East & Africa PEST Analysis

CHAPTER 11. Player Analysis Of Online Gaming Market

11.1. Online Gaming Market Company Share Analysis

11.2. Competition Matrix

11.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment

11.2.2. New Product Launches and Product Enhancements

11.2.3. Mergers And Acquisition In Global Online Gaming Market

11.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements

CHAPTER 12. Company Profile

12.1. Bwin

12.1.1. Company Snapshot

12.1.2. Business Overview

12.1.3. Financial Overview

12.1.3.1. Revenue (USD Billion), 2021

12.1.3.2. Bwin 2021 Online Gaming Business Regional Distribution

12.1.4. Product/Service and Specification

12.1.5. Recent Developments & Business Strategy

12.1.6. Manufacturing Plant Footprint Analysis

12.2. Electronics Arts

12.3. GungHo Online

12.4. Giant Interactive

12.5. Gree

12.6. Tencent

12.7. King Digital Entertainment

12.8. NCSOFT

12.9. Sony Corp.

12.10. Peak Games

12.11. Playdom

12.12. Riot Games

12.13. Zynga

Frequently Asked Questions

How much was the global online gaming market size in 2021?

The global online gaming market size in 2021 was accounted to be USD 56 Billion.

What will be the projected CAGR for global online gaming market during forecast period of 2022 to 2030?

The projected CAGR online gaming market during the analysis period of 2022 to 2030 is 10.2%.

Which are the prominent competitors operating in the market?

The prominent players of the global online gaming market are Bwin, Electronics Arts, GungHo Online, Giant Interactive, Gree, Tencent, King Digital Entertainment, NCSOFT, Sony Corp., Peak Games, Playdom, Riot Games, and Zynga.

Which region held the dominating position in the global online gaming market?

North America held the dominating online gaming during the analysis period of 2022 to 2030.

Which region exhibited the fastest growing CAGR for the forecast period of 2022 to 2030?

Asia-Pacific region exhibited fastest growing CAGR for online gaming during the analysis period of 2022 to 2030.

What are the current trends and dynamics in the global online gaming market?

Growing demand among youth population, increasing technologically advanced electronic devices, and improving platforms for online streaming drives the growth of global online gaming market.

By segment type, which sub-segment held the maximum share?

Based on type, mobile games segment held the maximum share online gaming market in 2021.

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