CHAPTER 1. Industry Overview of Online Gaming Market
1.1. Definition and Scope
1.1.1. Definition of Online Gaming
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Online Gaming Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Online Gaming Market By Type
1.2.3. Online Gaming Market By Age Group
1.2.4. Online Gaming Market By Region
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Source
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Online Gaming Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Online Gaming Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2021
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Online Gaming Market By Type
4.1. Introduction
4.2. Online Gaming Revenue (USD Billion) By Type
4.2.1. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
4.2.2. Mobile Games
4.2.2.1. Mobile Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3. Pay-to-Play Games
4.2.3.1. Pay-to-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.4. Free-to-Play Games
4.2.4.1. Free-to-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.5. Pay-in-Play Games
4.2.5.1. Pay-in-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 5. Online Gaming Market By Age Group
5.1. Introduction
5.2. Online Gaming Revenue (USD Billion) By Age Group
5.2.1. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
5.2.2. Below 10 Years
5.2.2.1. Below 10 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.3. 11-24 Years
5.2.3.1. 11-24 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.4. 25-44 Years
5.2.4.1. 25-44 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.5. 45 and Above Years
5.2.5.1. 45 and Above Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 6. North America Online Gaming Market By Country
6.1. North America Online Gaming Overview
6.2. U.S.
6.2.1. U.S. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
6.2.2. U.S. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
6.3. Canada
6.3.1. Canada Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
6.3.2. Canada Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
6.4. North America PEST Analysis
CHAPTER 7. Europe Online Gaming Market By Country
7.1. Europe Online Gaming Overview
7.2. U.K.
7.2.1. U.K. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.2.2. U.K. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.3. Germany
7.3.1. Germany Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.3.2. Germany Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.4. France
7.4.1. France Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.4.2. France Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.5. Spain
7.5.1. Spain Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.5.2. Spain Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.6. Rest of Europe
7.6.1. Rest of Europe Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.6.2. Rest of Europe Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.7. Europe PEST Analysis
CHAPTER 8. Asia Pacific Online Gaming Market By Country
8.1. Asia Pacific Online Gaming Overview
8.2. China
8.2.1. China Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.2.2. China Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.3. Japan
8.3.1. Japan Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.3.2. Japan Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.4. India
8.4.1. India Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.4.2. India Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.5. Australia
8.5.1. Australia Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.5.2. Australia Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.6. South Korea
8.6.1. South Korea Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.6.2. South Korea Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.7. Rest of Asia-Pacific
8.7.1. Rest of Asia-Pacific Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.7.2. Rest of Asia-Pacific Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.8. Asia Pacific PEST Analysis
CHAPTER 9. Latin America Online Gaming Market By Country
9.1. Latin America Online Gaming Overview
9.2. Brazil
9.2.1. Brazil Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
9.2.2. Brazil Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
9.3. Mexico
9.3.1. Mexico Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
9.3.2. Mexico Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
9.4. Rest of Latin America
9.4.1. Rest of Latin America Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
9.4.2. Rest of Latin America Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
9.5. Latin America PEST Analysis
CHAPTER 10. Middle East & Africa Online Gaming Market By Country
10.1. Middle East & Africa Online Gaming Overview
10.2. GCC
10.2.1. GCC Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
10.2.2. GCC Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
10.3. South Africa
10.3.1. South Africa Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
10.3.2. South Africa Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
10.4. Rest of Middle East & Africa
10.4.1. Rest of Middle East & Africa Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
10.4.2. Rest of Middle East & Africa Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
10.5. Middle East & Africa PEST Analysis
CHAPTER 11. Player Analysis Of Online Gaming Market
11.1. Online Gaming Market Company Share Analysis
11.2. Competition Matrix
11.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
11.2.2. New Product Launches and Product Enhancements
11.2.3. Mergers And Acquisition In Global Online Gaming Market
11.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 12. Company Profile
12.1. Bwin
12.1.1. Company Snapshot
12.1.2. Business Overview
12.1.3. Financial Overview
12.1.3.1. Revenue (USD Billion), 2021
12.1.3.2. Bwin 2021 Online Gaming Business Regional Distribution
12.1.4. Product/Service and Specification
12.1.5. Recent Developments & Business Strategy
12.1.6. Manufacturing Plant Footprint Analysis
12.2. Electronics Arts
12.3. GungHo Online
12.4. Giant Interactive
12.5. Gree
12.6. Tencent
12.7. King Digital Entertainment
12.8. NCSOFT
12.9. Sony Corp.
12.10. Peak Games
12.11. Playdom
12.12. Riot Games
12.13. Zynga
The global online gaming market size in 2021 was accounted to be USD 56 Billion.
The projected CAGR online gaming market during the analysis period of 2022 to 2030 is 10.2%.
The prominent players of the global online gaming market are Bwin, Electronics Arts, GungHo Online, Giant Interactive, Gree, Tencent, King Digital Entertainment, NCSOFT, Sony Corp., Peak Games, Playdom, Riot Games, and Zynga.
North America held the dominating online gaming during the analysis period of 2022 to 2030.
Asia-Pacific region exhibited fastest growing CAGR for online gaming during the analysis period of 2022 to 2030.
Growing demand among youth population, increasing technologically advanced electronic devices, and improving platforms for online streaming drives the growth of global online gaming market.
Based on type, mobile games segment held the maximum share online gaming market in 2021.
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