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Location Based Entertainment Market (By Component: Hardware, Software; By End-use: Amusement Parks, Arcade Studios, 4D Films; By Technology: 2 Dimensional (2D), 3 Dimensional (3D), Cloud Merged Reality (CMR)) - Global Industry Analysis, Market Size, Opportunities and Forecast 2021 - 2028

Published : Aug 2021

Report ID: ARC2749

Pages : 190

Format : Location Based Entertainment Market (By Component: Hardware, Software; By End-use: Amusement Parks, Arcade Studios, 4D Films; By Technology: 2 Dimensional (2D), 3 Dimensional (3D), Cloud Merged Reality (CMR)) - Global Industry Analysis, Market Size, Opportunities and Forecast 2021 - 2028

CHAPTER 1. Industry Overview of Location Based Entertainment

1.1. Definition and Scope 

1.1.1. Definition of Location Based Entertainment

1.1.2. Market Segmentation

1.1.3. Years Considered for the Study

1.1.4. Assumptions and Acronyms Used

1.1.4.1. Market Assumptions and Market Forecast

1.1.4.2. Acronyms Used in Global Location Based Entertainment Market

1.2. Summary

1.2.1. Executive Summary 

1.2.2. Location Based Entertainment Market By Component

1.2.3. Location Based Entertainment Market By End-use

1.2.4. Location Based Entertainment Market By Technology

1.2.5. Location Based Entertainment Market by Regions

CHAPTER 2. Research Approach

2.1. Methodology 

2.1.1. Research Programs

2.1.2. Market Size Estimation

2.1.3. Market Breakdown and Data Triangulation

2.2. Data Source

2.2.1. Secondary Sources

2.2.2. Primary Sources

CHAPTER 3. Market Dynamics And Competition Analysis

3.1. Market Drivers

3.1.1. Driver 1

3.1.2. Driver 2

3.2. Restraints and Challenges

3.2.1. Restrain 1

3.2.2. Restrain 2

3.3. Growth Opportunities

3.3.1. Opportunity 1

3.3.2. Opportunity 2 

3.4. Porter’s Five Forces Analysis

3.4.1. Bargaining Power of Suppliers

3.4.2. Bargaining Power of Buyers

3.4.3. Threat of Substitute

3.4.4. Threat of New Entrants

3.4.5. Degree of Competition

3.5. Market Concentration Ratio and Market Maturity Analysis of Location Based Entertainment Market

3.5.1. Go To Market Strategy

3.5.1.1. Introduction

3.5.1.2. Growth

3.5.1.3. Maturity

3.5.1.4. Saturation

3.5.1.5. Possible Development

3.6. Technological Roadmap for Location Based Entertainment Market

3.7. Value Chain Analysis

3.7.1. List of Key Manufacturers 

3.7.2. List of Customers

3.7.3. Level of Integration

3.8. Cost Structure Analysis

3.8.1. Price Trend of Key Raw Materials

3.8.2. Raw Material Suppliers

3.8.3. Proportion of Manufacturing Cost Structure

3.8.3.1. Raw Material

3.8.3.2. Labor Cost

3.8.3.3. Manufacturing Expense

3.9. Regulatory Compliance

3.10. Competitive Landscape, 2019

3.10.1. Player Positioning Analysis

3.10.2. Key Strategies Adopted By Leading Players

CHAPTER 4. Manufacturing Plant Analysis

4.1. Manufacturing Plant Location and Establish Date of Major Manufacturers in 2019

4.2. R&D Status and Application Source of Location Based Entertainment Major Manufacturers in 2019

CHAPTER 5. Location Based Entertainment Market By Component

5.1. Introduction

5.2. Location Based Entertainment Revenue By Component

5.2.1. Location Based Entertainment Revenue (US$ Mn) and Forecast, By Component, 2017-2028

5.2.2. Hardware

5.2.2.1. Hardware Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

5.2.3. Software

5.2.3.1. Software Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

CHAPTER 6. Location Based Entertainment Market Revenue By End-use

6.1. Introduction

6.2. Location Based Entertainment Revenue (US$ Mn) By End-use

6.2.1. Location Based Entertainment Revenue (US$ Mn) and Forecast By End-use, 2017-2028

6.2.2. Amusement Parks

6.2.2.1. Amusement Parks Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

6.2.3. Arcade Studios

6.2.3.1. Arcade Studios Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

6.2.4. 4D Films

6.2.4.1. 4D Films Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

CHAPTER 7. Location Based Entertainment Market By Technology 

7.1. Introduction

7.2. Location Based Entertainment Revenue (US$ Mn) By Technology

7.2.1. Location Based Entertainment Revenue (US$ Mn) and Forecast By Technology, 2017-2028

7.2.2. 2 Dimensional (2D)

7.2.2.1. 2 Dimensional (2D) Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

7.2.3. 3 Dimensional (3D)

7.2.3.1. 3 Dimensional (3D) Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

7.2.4. Cloud Merged Reality (CMR)

7.2.4.1. Cloud Merged Reality (CMR) Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028

CHAPTER 8. North America Location Based Entertainment Market By Country 

8.1. North America Location Based Entertainment Overview

8.2. U.S.

8.2.1. U.S. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

8.2.2. U.S. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

8.2.3. U.S. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

8.3. Canada

8.3.1. Canada Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

8.3.2. Canada Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

8.3.3. Canada Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

8.4. North America PEST Analysis

CHAPTER 9. Europe Location Based Entertainment Market By Country

9.1. Europe Location Based Entertainment Market Overview

9.2. U.K.

9.2.1. U.K. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

9.2.2. U.K. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

9.2.3. U.K. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

9.3. Germany

9.3.1. Germany Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

9.3.2. Germany Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

9.3.3. Germany Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

9.4. France 

9.4.1. France Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

9.4.2. France Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

9.4.3. France Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

9.5. Spain

9.5.1. Spain Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

9.5.2. Spain Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

9.5.3. Spain Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

9.6. Rest of Europe

9.6.1. Rest of Europe Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

9.6.2. Rest of Europe Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

9.6.3. Rest of Europe Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

9.7. Europe PEST Analysis

CHAPTER 10. Asia Pacific Location Based Entertainment Market By Country

10.1. Asia Pacific Location Based Entertainment Market Overview

10.2. China

10.2.1. China Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

10.2.2. China Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

10.2.3. China Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

10.3. Japan

10.3.1. Japan Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

10.3.2. Japan Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

10.3.3. Japan Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

10.4. India

10.4.1. India Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

10.4.2. India Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

10.4.3. India Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

10.5. Australia

10.5.1. Australia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

10.5.2. Australia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

10.5.3. Australia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

10.6. South Korea

10.6.1. South Korea Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

10.6.2. South Korea Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

10.6.3. South Korea Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

10.7. Rest of Asia-Pacific

10.7.1. Rest of Asia-Pacific Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

10.7.2. Rest of Asia-Pacific Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

10.7.3. Rest of Asia-Pacific Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

10.8. Asia Pacific PEST Analysis

CHAPTER 11. Latin America Location Based Entertainment Market By Country

11.1. Latin America Location Based Entertainment Market Overview

11.2. Brazil

11.2.1. Brazil Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

11.2.2. Brazil Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

11.2.3. Brazil Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

11.3. Mexico

11.3.1. Mexico Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

11.3.2. Mexico Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

11.3.3. Mexico Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

11.4. Rest of Latin America

11.4.1. Rest of Latin America Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

11.4.2. Rest of Latin America Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

11.4.3. Rest of Latin America Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

11.5. Latin America PEST Analysis

CHAPTER 12. Middle East & Africa Location Based Entertainment Market By Country 

12.1. Middle East & Africa Location Based Entertainment Market Overview

12.2. Saudi Arabia

12.2.1. Saudi Arabia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

12.2.2. Saudi Arabia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

12.2.3. Saudi Arabia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

12.3. UAE

12.3.1. UAE Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

12.3.2. UAE Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

12.3.3. UAE Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

12.4. Rest of Middle East & Africa

12.4.1. Rest of Middle East & Africa Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028

12.4.2. Rest of Middle East & Africa Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028

12.4.3. Rest of Middle East & Africa Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028

12.5. Middle East & Africa PEST Analysis

CHAPTER 13. Player Analysis Of Location Based Entertainment

13.1. Location Based Entertainment Market Company Share Analysis

13.2. Competition Matrix

13.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment

13.2.2. New Product Launches and Product Enhancements

13.2.3. Mergers And Acquisition In Global Location Based Entertainment Market

13.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements

CHAPTER 14. COMPANY PROFILE

14.1. The VOID

14.1.1. Company Snapshot

14.1.2. Business Overview

14.1.3. Financial Overview

14.1.3.1. Revenue (US$ Mn), 2019

14.1.3.2. The VOID 2019 Location Based Entertainment Business Regional Distribution

14.1.4. Product/ Service and Specification

14.1.5. Recent Developments & Business Strategy

14.1.6. Manufacturing Plant Footprint Analysis

14.2. Hologate

14.3. Sandbox VR

14.4. Zero Latency

14.5. Spaces

14.6. HTC Corporation

14.7. IMAX Corporation

14.8. Others

Frequently Asked Questions

What will be the market value of the location based entertainment market?

Location based entertainment market is expected to reach a market value of around US$ 6.0 Bn by 2028.

At what CAGR, the location based entertainment market is expected to grow during the forecast period (2021-2028)?

The location based entertainment market is expected to grow at a CAGR of around 36.7% from 2021 to 2028.

Which is the leading segment in the location based entertainment market?

Based on component, hardware segment is the leading segment in the overall market.

What are the key drivers of the location based entertainment market?

Technological advancement is one of the prominent factors that drive the demand for location based entertainment market.

Which are the prominent players in the location based entertainment market?

The VOID, Hologate, Sandbox VR, Zero Latency, Spaces, HTC Corporation, IMAX Corporation, and among others.

Which region held the highest market share in the location based entertainment market?

North America is anticipated to grab the highest market share in the regional market

Which region is expected to be the fastest growing market over the forecast period?

Asia Pacific is expected to be the fastest growing market in the forthcoming years

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