CHAPTER 1. Industry Overview of Location Based Entertainment
1.1. Definition and Scope
1.1.1. Definition of Location Based Entertainment
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Location Based Entertainment Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Location Based Entertainment Market By Component
1.2.3. Location Based Entertainment Market By End-use
1.2.4. Location Based Entertainment Market By Technology
1.2.5. Location Based Entertainment Market by Regions
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Source
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restrain 1
3.2.2. Restrain 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Location Based Entertainment Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Location Based Entertainment Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Cost Structure Analysis
3.8.1. Price Trend of Key Raw Materials
3.8.2. Raw Material Suppliers
3.8.3. Proportion of Manufacturing Cost Structure
3.8.3.1. Raw Material
3.8.3.2. Labor Cost
3.8.3.3. Manufacturing Expense
3.9. Regulatory Compliance
3.10. Competitive Landscape, 2019
3.10.1. Player Positioning Analysis
3.10.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Manufacturing Plant Analysis
4.1. Manufacturing Plant Location and Establish Date of Major Manufacturers in 2019
4.2. R&D Status and Application Source of Location Based Entertainment Major Manufacturers in 2019
CHAPTER 5. Location Based Entertainment Market By Component
5.1. Introduction
5.2. Location Based Entertainment Revenue By Component
5.2.1. Location Based Entertainment Revenue (US$ Mn) and Forecast, By Component, 2017-2028
5.2.2. Hardware
5.2.2.1. Hardware Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
5.2.3. Software
5.2.3.1. Software Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
CHAPTER 6. Location Based Entertainment Market Revenue By End-use
6.1. Introduction
6.2. Location Based Entertainment Revenue (US$ Mn) By End-use
6.2.1. Location Based Entertainment Revenue (US$ Mn) and Forecast By End-use, 2017-2028
6.2.2. Amusement Parks
6.2.2.1. Amusement Parks Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
6.2.3. Arcade Studios
6.2.3.1. Arcade Studios Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
6.2.4. 4D Films
6.2.4.1. 4D Films Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
CHAPTER 7. Location Based Entertainment Market By Technology
7.1. Introduction
7.2. Location Based Entertainment Revenue (US$ Mn) By Technology
7.2.1. Location Based Entertainment Revenue (US$ Mn) and Forecast By Technology, 2017-2028
7.2.2. 2 Dimensional (2D)
7.2.2.1. 2 Dimensional (2D) Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
7.2.3. 3 Dimensional (3D)
7.2.3.1. 3 Dimensional (3D) Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
7.2.4. Cloud Merged Reality (CMR)
7.2.4.1. Cloud Merged Reality (CMR) Market Revenue (US$ Mn) and Growth Rate (%), 2017-2028
CHAPTER 8. North America Location Based Entertainment Market By Country
8.1. North America Location Based Entertainment Overview
8.2. U.S.
8.2.1. U.S. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
8.2.2. U.S. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
8.2.3. U.S. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
8.3. Canada
8.3.1. Canada Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
8.3.2. Canada Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
8.3.3. Canada Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
8.4. North America PEST Analysis
CHAPTER 9. Europe Location Based Entertainment Market By Country
9.1. Europe Location Based Entertainment Market Overview
9.2. U.K.
9.2.1. U.K. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
9.2.2. U.K. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
9.2.3. U.K. Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
9.3. Germany
9.3.1. Germany Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
9.3.2. Germany Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
9.3.3. Germany Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
9.4. France
9.4.1. France Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
9.4.2. France Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
9.4.3. France Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
9.5. Spain
9.5.1. Spain Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
9.5.2. Spain Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
9.5.3. Spain Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
9.6. Rest of Europe
9.6.1. Rest of Europe Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
9.6.2. Rest of Europe Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
9.6.3. Rest of Europe Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
9.7. Europe PEST Analysis
CHAPTER 10. Asia Pacific Location Based Entertainment Market By Country
10.1. Asia Pacific Location Based Entertainment Market Overview
10.2. China
10.2.1. China Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
10.2.2. China Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
10.2.3. China Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
10.3. Japan
10.3.1. Japan Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
10.3.2. Japan Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
10.3.3. Japan Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
10.4. India
10.4.1. India Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
10.4.2. India Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
10.4.3. India Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
10.5. Australia
10.5.1. Australia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
10.5.2. Australia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
10.5.3. Australia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
10.6. South Korea
10.6.1. South Korea Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
10.6.2. South Korea Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
10.6.3. South Korea Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
10.7. Rest of Asia-Pacific
10.7.1. Rest of Asia-Pacific Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
10.7.2. Rest of Asia-Pacific Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
10.7.3. Rest of Asia-Pacific Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
10.8. Asia Pacific PEST Analysis
CHAPTER 11. Latin America Location Based Entertainment Market By Country
11.1. Latin America Location Based Entertainment Market Overview
11.2. Brazil
11.2.1. Brazil Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
11.2.2. Brazil Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
11.2.3. Brazil Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
11.3. Mexico
11.3.1. Mexico Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
11.3.2. Mexico Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
11.3.3. Mexico Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
11.4. Rest of Latin America
11.4.1. Rest of Latin America Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
11.4.2. Rest of Latin America Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
11.4.3. Rest of Latin America Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
11.5. Latin America PEST Analysis
CHAPTER 12. Middle East & Africa Location Based Entertainment Market By Country
12.1. Middle East & Africa Location Based Entertainment Market Overview
12.2. Saudi Arabia
12.2.1. Saudi Arabia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
12.2.2. Saudi Arabia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
12.2.3. Saudi Arabia Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
12.3. UAE
12.3.1. UAE Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
12.3.2. UAE Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
12.3.3. UAE Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
12.4. Rest of Middle East & Africa
12.4.1. Rest of Middle East & Africa Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Component, 2017-2028
12.4.2. Rest of Middle East & Africa Location Based Entertainment Market Revenue (US$ Mn) and Forecast By End-use, 2017-2028
12.4.3. Rest of Middle East & Africa Location Based Entertainment Market Revenue (US$ Mn) and Forecast By Technology, 2017-2028
12.5. Middle East & Africa PEST Analysis
CHAPTER 13. Player Analysis Of Location Based Entertainment
13.1. Location Based Entertainment Market Company Share Analysis
13.2. Competition Matrix
13.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
13.2.2. New Product Launches and Product Enhancements
13.2.3. Mergers And Acquisition In Global Location Based Entertainment Market
13.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 14. COMPANY PROFILE
14.1. The VOID
14.1.1. Company Snapshot
14.1.2. Business Overview
14.1.3. Financial Overview
14.1.3.1. Revenue (US$ Mn), 2019
14.1.3.2. The VOID 2019 Location Based Entertainment Business Regional Distribution
14.1.4. Product/ Service and Specification
14.1.5. Recent Developments & Business Strategy
14.1.6. Manufacturing Plant Footprint Analysis
14.2. Hologate
14.3. Sandbox VR
14.4. Zero Latency
14.5. Spaces
14.6. HTC Corporation
14.7. IMAX Corporation
14.8. Others
Location based entertainment market is expected to reach a market value of around US$ 6.0 Bn by 2028.
The location based entertainment market is expected to grow at a CAGR of around 36.7% from 2021 to 2028.
Based on component, hardware segment is the leading segment in the overall market.
Technological advancement is one of the prominent factors that drive the demand for location based entertainment market.
The VOID, Hologate, Sandbox VR, Zero Latency, Spaces, HTC Corporation, IMAX Corporation, and among others.
North America is anticipated to grab the highest market share in the regional market
Asia Pacific is expected to be the fastest growing market in the forthcoming years
Customer Satisfaction
Availability - we are always there when you need us
Fortune 50 Companies trust Acumen Research and Consulting
of our reports are exclusive and first in the industry
more data and analysis
reports published till date