CHAPTER 1. Industry Overview of Virtual Reality Advertisement Market
1.1. Definition and Scope
1.1.1. Definition of Virtual Reality Advertisement
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Virtual Reality Advertisement Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Virtual Reality Advertisement Market By Component
1.2.3. Virtual Reality Advertisement Market By Device Type
1.2.4. Virtual Reality Advertisement Market By Regions
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Source
2.2.1. Secondary Source
2.2.2. Primary Source
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Virtual Reality Advertisement Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Virtual Reality Advertisement Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2021
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Virtual Reality Advertisement Market Revenue By Component
4.1. Introduction
4.2. Virtual Reality Advertisement Market Revenue (US$ Mn) By Component
4.2.1. Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
4.2.2. Hardware
4.2.2.1. Hardware Market Revenue (US$ Mn) and Growth Rate (%), 2018-2030
4.2.3. Software
4.2.3.1. Software Market Revenue (US$ Mn) and Growth Rate (%), 2018-2030
CHAPTER 5. Virtual Reality Advertisement Market Revenue By Device Type
5.1. Introduction
5.2. Virtual Reality Advertisement Market Revenue (US$ Mn) By Device Type
5.2.1. Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
5.2.2. Head-Mounted Displays
5.2.2.1. Head-Mounted Displays Market Revenue (US$ Mn) and Growth Rate (%), 2018-2030
5.2.3. Projectors and Display Walls
5.2.3.1. Projectors and Display Walls Market Revenue (US$ Mn) and Growth Rate (%), 2018-2030
5.2.4. Gesture-Tracking Devices
5.2.4.1. Gesture-Tracking Devices Market Revenue (US$ Mn) and Growth Rate (%), 2018-2030
CHAPTER 6. North America Virtual Reality Advertisement Market By Country
6.1. North America Virtual Reality Advertisement Market Overview
6.2. U.S.
6.2.1. U.S. Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
6.2.2. U.S. Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
6.3. Canada
6.3.1. Canada Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
6.3.2. Canada Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
6.4. North America PEST Analysis
CHAPTER 7. Europe Virtual Reality Advertisement Market By Country
7.1. Europe Virtual Reality Advertisement Market Overview
7.2. U.K.
7.2.1. U.K. Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
7.2.2. U.K. Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
7.3. Germany
7.3.1. Germany Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
7.3.2. Germany Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
7.4. France
7.4.1. France Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
7.4.2. France Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
7.5. Spain
7.5.1. Spain Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
7.5.2. Spain Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
7.6. Rest of Europe
7.6.1. Rest of Europe Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
7.6.2. Rest of Europe Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
7.7. Europe PEST Analysis
CHAPTER 8. Asia-Pacific Virtual Reality Advertisement Market By Country
8.1. Asia-Pacific Virtual Reality Advertisement Market Overview
8.2. China
8.2.1. China Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
8.2.2. China Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
8.3. Japan
8.3.1. Japan Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
8.3.2. Japan Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
8.4. India
8.4.1. India Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
8.4.2. India Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
8.5. Australia
8.5.1. Australia Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
8.5.2. Australia Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
8.6. South Korea
8.6.1. South Korea Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
8.6.2. South Korea Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
8.7. Rest of Asia-Pacific
8.7.1. Rest of Asia-Pacific Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
8.7.2. Rest of Asia-Pacific Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
8.8. Asia Pacific PEST Analysis
CHAPTER 9. Latin America Virtual Reality Advertisement Market By Country
9.1. Latin America Virtual Reality Advertisement Market Overview
9.2. Brazil
9.2.1. Brazil Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
9.2.2. Brazil Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
9.3. Mexico
9.3.1. Mexico Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
9.3.2. Mexico Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
9.4. Rest of Latin America
9.4.1. Rest of Latin America Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
9.4.2. Rest of Latin America Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
9.5. Latin America PEST Analysis
CHAPTER 10. Middle East & Africa Virtual Reality Advertisement Market By Country
10.1. Middle East & Africa Virtual Reality Advertisement Market Overview
10.2. GCC
10.2.1. GCC Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
10.2.2. GCC Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
10.3. South Africa
10.3.1. South Africa Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
10.3.2. South Africa Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
10.4. Rest of Middle East & Africa
10.4.1. Rest of Middle East & Africa Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Component, 2018-2030
10.4.2. Rest of Middle East & Africa Virtual Reality Advertisement Market Revenue (US$ Mn) and Forecast By Device Type, 2018-2030
10.5. Middle East & Africa PEST Analysis
CHAPTER 11. Player Analysis Of Virtual Reality Advertisement Market
11.1. Virtual Reality Advertisement Market Company Share Analysis
11.2. Competition Matrix
11.2.1. Competitive Benchmarking of Key Players by Price, Presence, Market Share, and R&D Investment
11.2.2. Product Launches and Product Enhancements
11.2.3. Mergers And Acquisition In Global Virtual Reality Advertisement Market
11.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 12. Company Profile
12.1. Samsung Electronics Co., Ltd.
12.1.1. Company Snapshot
12.1.2. Business Overview
12.1.3. Financial Overview
12.1.3.1. Market Revenue (US$ Mn), 2021
12.1.3.2. Samsung Electronics Co., Ltd. 2021 Virtual Reality Advertisement Business Regional Distribution
12.1.4. Product/service and Specification
12.1.5. Recent Developments & Business Strategy
12.2. Virtual Reality Marketing LLC
12.3. Groove Jones LLC
12.4. CXR
12.5. Creative Solutions
12.6. Magnopus
12.7. Sector 5 Digital
12.8. Barco NV
12.9. CyberGlove Systems Inc.
12.10. Facebook Technologies
12.11. HTC Corporation
12.12. Microsoft Corporation
The estimated value of Global Virtual Reality Advertisement Market in 2021 was accounted to be US$ 351 Mn and market projected to reach US$ 1,899 Mn by 2030
The projected CAGR of Global Virtual Reality Advertisement Market during the analysis period of 2022 to 2030 is 21.1%
The prominent players of the global virtual reality advertisement market involve Samsung Electronics Co., Ltd., Virtual Reality Marketing LLC, Groove Jones LLC, CXR, Creative Solutions, Magnopus, Sector 5 Digital, Barco NV, CyberGlove Systems Inc., Facebook Technologies, HTC Corporation, and Microsoft Corporation.
North America held the dominating share for virtual reality advertisement during the analysis period of 2022 to 2030.
Asia-Pacific region exhibited fastest growing CAGR for virtual reality advertisement during the analysis period of 2022 to 2030.
Increased demand for VR head-mounted displays (HMDs) and the introduction of cutting-edge 5G technology are the prominent factors that fuel the growth of global virtual reality advertisement market.
Based on component, hardware segment held the maximum share for virtual reality advertisement market in 2021.
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