CHAPTER 1. Industry Overview of Non-fungible Token Market
1.1. Definition and Scope
1.1.1. Definition of Non-fungible Token
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Non-fungible Token Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Non-fungible Token Market ByType
1.2.3. Non-fungible Token Market ByApplication
1.2.4. Non-fungible Token Market ByEnd-Use
1.2.5. Non-fungible Token Market By Region
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Sources
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Non-fungible Token Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Non-fungible Token Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2021
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Non-fungible Token Market By Type
4.1. Introduction
4.2. Non-fungible TokenRevenueByType
4.2.1. Non-fungible Token Revenue (US$ Bn) and Forecast, By Type, 2018-2030
4.2.2. Digital Asset
4.2.2.1. Digital Asset Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
4.2.3. Physical Asset
4.2.3.1. Physical Asset Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 5. Non-fungible Token Market By Application
5.1. Introduction
5.2. Non-fungible Token Revenue ByApplication
5.2.1. Non-fungible Token Revenue (US$ Bn) and Forecast, By Application, 2018-2030
5.2.2. Collectibles
5.2.2.1. Collectibles Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.2. Audio Clip
5.2.2.2.1. Audio Clip Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.3. Video Clip
5.2.2.3.1. Video Clip Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.4. Gamification
5.2.2.4.1. Gamification Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.2.5. Others
5.2.2.5.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3. Art
5.2.3.1. Art Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.2. Pixel Art
5.2.3.2.1. Pixel Art Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.3. Fractal/Algorithmic Art
5.2.3.3.1. Fractal/Algorithmic Art Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.4. Computer Generated Painting
5.2.3.4.1. Computer Generated Painting Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.5. 2D/3D Painting
5.2.3.5.1. 2D/3D Painting Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.6. 2D/3D Computer Graphics
5.2.3.6.1. 2D/3D Computer Graphics Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.7. GIFs
5.2.3.7.1. GIFs Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3.8. Others
5.2.3.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4. Gaming
5.2.4.1. Gaming Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.2. Trading Card Game (TCG)
5.2.4.2.1. Trading Card Game (TCG) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.3. Video Game
5.2.4.3.1. Video Game Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.4. Strategy Role Playing Game (RPG)
5.2.4.4.1. Strategy Role Playing Game (RPG) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4.5. Others
5.2.4.5.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5. Utilities
5.2.5.1. Utilities Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5.2. Tickets
5.2.5.2.1. Tickets Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5.3. Domain Names
5.2.5.3.1. Domain Names Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.5.4. Assets Ownership
5.2.5.4.1. Assets Ownership Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.6. Sports
5.2.6.1. Sports Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.7. Metaverse
5.2.7.1. Metaverse Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.8. Others
5.2.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 6. Non-fungible Token Market By End-Use
6.1. Introduction
6.2. Non-fungible Token Revenue (US$ Bn) By End-Use
6.2.1. Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
6.2.2. Personal
6.2.2.1. Personal Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
6.2.3. Commercial
6.2.3.1. Commercial Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 7. North America Non-fungible Token Market By Country
7.1. North America Non-fungible TokenOverview
7.2. U.S.
7.2.1. U.S. Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
7.2.2. U.S. Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
7.2.3. U.S. Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
7.3. Canada
7.3.1. Canada Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
7.3.2. Canada Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
7.3.3. Canada Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
7.4. North America PEST Analysis
CHAPTER 8. Europe Non-fungible Token Market By Country
8.1. Europe Non-fungible TokenOverview
8.2. U.K.
8.2.1. U.K.Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.2.2. U.K. Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.2.3. U.K. Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.3. Germany
8.3.1. Germany Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.3.2. Germany Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.3.3. Germany Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.4. France
8.4.1. France Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.4.2. France Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.4.3. France Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.5. Spain
8.5.1. Spain Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.5.2. Spain Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.5.3. Spain Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.6. Rest of Europe
8.6.1. Rest of Europe Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
8.6.2. Rest of Europe Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
8.6.3. Rest of Europe Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
8.7. Europe PEST Analysis
CHAPTER 9. Asia Pacific Non-fungible Token Market By Country
9.1. Asia Pacific Non-fungible TokenOverview
9.2. China
9.2.1. China Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.2.2. China Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.2.3. China Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.3. Japan
9.3.1. Japan Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.3.2. Japan Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.3.3. Japan Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.4. India
9.4.1. India Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.4.2. India Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.4.3. India Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.5. Australia
9.5.1. Australia Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.5.2. Australia Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.5.3. Australia Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.6. South Korea
9.6.1. South Korea Non-fungible Token Revenue (US$ Bn) and Forecast By Type, 2018-2030
9.6.2. South Korea Non-fungible Token Revenue (US$ Bn) and Forecast By Application, 2018-2030
9.6.3. South Korea Non-fungible Token Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
9.7. Rest of Asia-Pacific
9.7.1. Rest of Asia-PacificNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
9.7.2. Rest of Asia-Pacific Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
9.7.3. Rest of Asia-Pacific Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
9.8. Asia Pacific PEST Analysis
CHAPTER 10. Latin America Non-fungible Token Market By Country
10.1. Latin AmericaNon-fungible TokenOverview
10.2. Brazil
10.2.1. Brazil Non-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
10.2.2. Brazil Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
10.2.3. Brazil Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
10.3. Mexico
10.3.1. MexicoNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
10.3.2. Mexico Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
10.3.3. Mexico Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
10.4. Rest of Latin America
10.4.1. Rest of Latin AmericaNon-fungible Token Revenue (US$ Bn) and Forecast By Type, 2018-2030
10.4.2. Rest of Latin America Non-fungible Token Revenue (US$ Bn) and Forecast By Application, 2018-2030
10.4.3. Rest of Latin America Non-fungible Token Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
10.5. Latin America PEST Analysis
CHAPTER 11. Middle East & Africa Non-fungible Token Market By Country
11.1. Middle East & Africa Non-fungible TokenOverview
11.2. GCC
11.2.1. GCCNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
11.2.2. GCC Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
11.2.3. GCC Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
11.3. South Africa
11.3.1. South AfricaNon-fungible Token Revenue (US$ Bn) and Forecast By Type, 2018-2030
11.3.2. South Africa Non-fungible Token Revenue (US$ Bn) and Forecast By Application, 2018-2030
11.3.3. South Africa Non-fungible Token Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
11.4. Rest of Middle East & Africa
11.4.1. Rest of Middle East & AfricaNon-fungible Token Revenue (US$ Bn) and Forecast ByType, 2018-2030
11.4.2. Rest of Middle East & Africa Non-fungible Token Revenue (US$ Bn) and Forecast ByApplication, 2018-2030
11.4.3. Rest of Middle East & Africa Non-fungible Token Revenue (US$ Bn) and Forecast ByEnd-Use, 2018-2030
11.5. Middle East & Africa PEST Analysis
CHAPTER 12. Player Analysis Of Non-fungible Token Market
12.1. Non-fungible Token MarketCompany Share Analysis
12.2. Competition Matrix
12.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
12.2.2. New Product Launches and Product Enhancements
12.2.3. Mergers And Acquisition InGlobal Non-fungible Token Market
12.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 13. Company Profile
13.1. YellowHeart, LLC.
13.1.1. Company Snapshot
13.1.2. Business Overview
13.1.3. Financial Overview
13.1.3.1. Revenue (US$ Bn), 2021
13.1.3.2. YellowHeart, LLC.2021 Non-fungible TokenBusiness Regional Distribution
13.1.4. Type/Service and Specification
13.1.5. Recent Developments & Business Strategy
13.1.6. Manufacturing Plant Footprint Analysis
13.2. Cloudflare, Inc.
13.3. PLBY Group, Inc.
13.4. Dolphin Entertainment, Inc.
13.5. Funko
13.6. Ozone Networks, Inc.
13.7. Takung Art Co., Ltd.
13.8. Dapper Labs, Inc.
13.9. Gemini Trust Company, LLC.
13.10. Onchain Labs, Inc.
The estimated value of global non-fungible token market in 2021 was accounted to be US$ 16 Bn.
The projected CAGR of non-fungible token market during the analysis period of 2022 to 2030 is 33.7%.
The prominent players of the global non-fungible token market in volve Cloudflare, Inc., Dapper Labs, Inc., Dolphin Entertainment, Inc., Funko, Gemini Trust Company, LLC., Onchain Labs, Inc., Ozone Networks, Inc., PLBY Group, Inc., Takung Art Co., Ltd., and YellowHeart, LLC.
North America held the dominating share for non-fungible token during the analysis period of 2022 to 2030.
Asia-Pacific region exhibited fastest growing CAGR for non-fungible token during the analysis period of 2022 to 2030.
Rising awareness about NFTs, increasing trend of digital artworks, and growing adoption in the gaming sector all contribute to the expansion of the worldwide non-fungible token market.
Based on type, digital asset segment held the maximum share for non-fungible token market in 2021.
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