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Augmented Reality and Virtual Reality Market Size - Global Industry, Share, Analysis, Trends and Forecast 2022 - 2030

Published : Dec 2022

Report ID: ARC148

Pages : 250

Format : Augmented Reality and Virtual Reality Market Size - Global Industry, Share, Analysis, Trends and Forecast 2022 - 2030

CHAPTER 1. Industry Overview of Augmented Reality and Virtual Reality Market

1.1. Definition and Scope

1.1.1. Definition of Augmented Reality and Virtual Reality

1.1.2. Market Segmentation

1.1.3. Years Considered for the Study

1.1.4. Assumptions and Acronyms Used

1.1.4.1. Market Assumptions and Market Forecast

1.1.4.2. Acronyms Used in Global Augmented Reality and Virtual Reality Market

1.2. Summary

1.2.1. Executive Summary 

1.2.2. Augmented Reality and Virtual Reality Market By Device Type

1.2.3. Augmented Reality and Virtual Reality Market By Component

1.2.4. Augmented Reality and Virtual Reality Market By Technology

1.2.5. Augmented Reality and Virtual Reality Market By Platform

1.2.6. Augmented Reality and Virtual Reality Market By Device Application

1.2.7. Augmented Reality and Virtual Reality Market By Region

CHAPTER 2. Research Approach

2.1. Methodology 

2.1.1. Research Programs

2.1.2. Market Size Estimation

2.1.3. Market Breakdown and Data Triangulation

2.2. Data Source

2.2.1. Secondary Sources

2.2.2. Primary Sources

CHAPTER 3. Market Dynamics And Competition Analysis

3.1. Market Drivers

3.1.1. Driver 1

3.1.2. Driver 2

3.2. Restraints and Challenges

3.2.1. Restraint 1

3.2.2. Restraint 2

3.3. Growth Opportunities

3.3.1. Opportunity 1

3.3.2. Opportunity 2 

3.4. Porter’s Five Forces Analysis

3.4.1. Bargaining Power of Suppliers

3.4.2. Bargaining Power of Buyers

3.4.3. Threat of Substitute

3.4.4. Threat of New Entrants

3.4.5. Degree of Competition

3.5. Market Concentration Ratio and Market Maturity Analysis of Augmented Reality and Virtual Reality Market

3.5.1. Go To Market Strategy

3.5.1.1. Introduction

3.5.1.2. Growth

3.5.1.3. Maturity

3.5.1.4. Saturation

3.5.1.5. Possible Development

3.6. Technological Roadmap for Augmented Reality and Virtual Reality Market

3.7. Value Chain Analysis

3.7.1. List of Key Manufacturers 

3.7.2. List of Customers

3.7.3. Level of Integration

3.8. Regulatory Compliance

3.9. Competitive Landscape, 2021

3.9.1. Player Positioning Analysis

3.9.2. Key Strategies Adopted By Leading Players

CHAPTER 4. Augmented Reality and Virtual Reality Market By Device Type

4.1. Introduction

4.2. Augmented Reality and Virtual Reality Revenue By Device Type

4.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Device Type, 2018-2030

4.2.2. Augmented Reality Devices

4.2.2.1. Augmented Reality Devices Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.2.2. Head-Mounted Displays (HMD)

4.2.2.2.1. Head-Mounted Displays (HMD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.2.3. Head-Up Displays (HUD)

4.2.2.3.1. Head-Up Displays (HUD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.2.4. Handheld Devices

4.2.2.4.1. Handheld Devices Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.3. Virtual Reality Devices

4.2.3.1. Virtual Reality Devices Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.3.2. Head-Mounted Displays (HMD)

4.2.3.2.1. Head-Mounted Displays (HMD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.3.3. Gesture Control Devices (GCD)

4.2.3.3.1. Gesture Control Devices (GCD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.3.3.2. Data Gloves

4.2.3.3.2.1. Data Gloves Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.3.3.3. Others

4.2.3.3.3.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

4.2.3.4. Projects & Displays Wall

4.2.3.4.1. Projects & Displays Wall Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

CHAPTER 5. Augmented Reality and Virtual Reality Market By Component

5.1. Introduction

5.2. Augmented Reality and Virtual Reality Revenue By Component

5.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Component, 2018-2030

5.2.2. Hardware

5.2.2.1. Hardware Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.2. 3D Camera

5.2.2.2.1. 3D Camera Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.3. Semiconductor Components

5.2.2.3.1. Semiconductor Components Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.3.2. Integrated Circuits (IC)

5.2.2.3.2.1. Integrated Circuits (IC) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.3.3. Controller/ Processor

5.2.2.3.3.1. Controller/ Processor Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.3.4. Others

5.2.2.3.4.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.4. Displays

5.2.2.4.1. Displays Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.5. Sensors

5.2.2.5.1. Sensors Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.5.2. Accelerometer

5.2.2.5.2.1. Accelerometer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.5.3. Gyroscope

5.2.2.5.3.1. Gyroscope Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.5.4. Magnetometer

5.2.2.5.4.1. Magnetometer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.5.5. Proximity Sensors

5.2.2.5.5.1. Proximity Sensors Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.2.5.6. Global Positioning Systems

5.2.2.5.6.1. Global Positioning Systems Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.3. Software

5.2.3.1. Software Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.3.2. Cloud-Based Services

5.2.3.2.1. Cloud-Based Services Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

5.2.3.3. Software Development Kits (SDK)

5.2.3.3.1. Software Development Kits (SDK) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

CHAPTER 6. Augmented Reality and Virtual Reality Market By Technology

6.1. Introduction

6.2. Augmented Reality and Virtual Reality Revenue By Technology

6.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Technology, 2018-2030

6.2.2. Marker-Based Augmented Reality

6.2.2.1. Marker-Based Augmented Reality Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.2.2. Active Marker

6.2.2.2.1. Active Marker Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.2.3. Passive Marker

6.2.2.3.1. Passive Marker Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.3. Marker-less Augmented Reality

6.2.3.1. Marker-less Augmented Reality Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.3.2. Model-Based Tracking

6.2.3.2.1. Model-Based Tracking Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.3.3. Image Processing-Based

6.2.3.3.1. Image Processing-Based Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.4. Virtual Reality Technology

6.2.4.1. Virtual Reality Technology Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.4.2. Non-Immersive Technology

6.2.4.2.1. Non-Immersive Technology Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

6.2.4.3. Semi-Immersive & Fully-Immersive Technologies

6.2.4.3.1. Semi-Immersive & Fully-Immersive Technologies Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

CHAPTER 7. Augmented Reality and Virtual Reality Market By Platform

7.1. Introduction

7.2. Augmented Reality and Virtual Reality Revenue By Platform

7.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Platform, 2018-2030

7.2.2. Mobile

7.2.2.1. Mobile Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

7.2.3. Console

7.2.3.1. Console Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

7.2.4. PC

7.2.4.1. PC Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

7.2.5. Others

7.2.5.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

CHAPTER 8. Augmented Reality and Virtual Reality Market By Device Application

8.1. Introduction

8.2. Augmented Reality and Virtual Reality Revenue By Device Application

8.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Device Application, 2018-2030

8.2.2. Augmented Reality Application

8.2.2.1. Augmented Reality Application Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.3. Commercial

8.2.3.1. Commercial Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.4. E-learning

8.2.4.1. E-learning Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.5. Tourism

8.2.5.1. Tourism Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6. E-Commerce & Marketing Applications

8.2.6.1. E-Commerce & Marketing Applications Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.2. Real Estate

8.2.6.2.1. Real Estate Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.3. Footwear

8.2.6.3.1. Footwear Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.4. Beauty (Cosmetics)

8.2.6.4.1. Beauty (Cosmetics) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.5. Jewel Toning

8.2.6.5.1. Jewel Toning Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.6. Apparel Fitting

8.2.6.6.1. Apparel Fitting Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.7. Furniture and Lighting Design

8.2.6.7.1. Furniture and Lighting Design Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.8. Grocery Shopping

8.2.6.8.1. Grocery Shopping Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.6.9. Commercial Vertical Overall Review

8.2.6.9.1. Commercial Vertical Overall Review Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7. Consumer

8.2.7.1. Consumer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7.2. Gaming

8.2.7.2.1. Gaming Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7.3. Sports and Entertainment

8.2.7.3.1. Sports and Entertainment Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7.4. Entertainment Application

8.2.7.4.1. Entertainment Application Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7.4.2. Theme Parks

8.2.7.4.2.1. Theme Parks Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7.4.3. Art Gallery and Exhibitions

8.2.7.4.3.1. Art Gallery and Exhibitions Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7.4.4. Museums (Archeology)

8.2.7.4.4.1. Museums (Archeology) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.7.5. Consumer Vertical Overall Review

8.2.7.5.1. Consumer Vertical Overall Review Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.8. Aerospace & Defense

8.2.8.1. Aerospace & Defense Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.9. Medical

8.2.9.1. Medical Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.9.2. Surgery

8.2.9.2.1. Surgery Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.9.3. Pharmacy Management

8.2.9.3.1. Pharmacy Management Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.9.4. Medical Training

8.2.9.4.1. Medical Training Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.9.5. Fitness Management

8.2.9.5.1. Fitness Management Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.9.6. Medical Segment Overall Review

8.2.9.6.1. Medical Segment Overall Review Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.10. Other  

8.2.10.1. Other  Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.10.2. Automotive

8.2.10.2.1. Automotive Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.10.3. Geospatial Mining

8.2.10.3.1. Geospatial Mining Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.10.4. Enterprise Solutions

8.2.10.4.1. Enterprise Solutions Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.10.5. Architecture and Building Design

8.2.10.5.1. Architecture and Building Design Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11. Virtual Reality Application

8.2.11.1. Virtual Reality Application Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.2. Commercial

8.2.11.2.1. Commercial Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.2.2. Fashion

8.2.11.2.2.1. Fashion Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.2.3. Advertisement

8.2.11.2.3.1. Advertisement Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.3. Consumer

8.2.11.3.1. Consumer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.3.2. Gaming

8.2.11.3.2.1. Gaming Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.4. Aerospace and Defense

8.2.11.4.1. Aerospace and Defense Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.5. Medical

8.2.11.5.1. Medical Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.6. Industrial

8.2.11.6.1. Industrial Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

8.2.11.7. Others

8.2.11.7.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030

CHAPTER 9. North America Augmented Reality and Virtual Reality Market By Country 

9.1. North America Augmented Reality and Virtual Reality Market Overview

9.2. U.S.

9.2.1. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

9.2.2. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

9.2.3. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

9.2.4. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

9.2.5. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

9.3. Canada

9.3.1. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

9.3.2. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

9.3.3. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

9.3.4. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

9.3.5. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

9.4. North America PEST Analysis

CHAPTER 10. Europe Augmented Reality and Virtual Reality Market By Country

10.1. Europe Augmented Reality and Virtual Reality Market Overview

10.2. U.K.

10.2.1. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

10.2.2. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

10.2.3. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

10.2.4. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

10.2.5. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

10.3. Germany

10.3.1. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

10.3.2. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

10.3.3. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

10.3.4. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

10.3.5. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

10.4. France

10.4.1. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

10.4.2. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

10.4.3. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

10.4.4. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

10.4.5. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

10.5. Spain

10.5.1. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

10.5.2. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

10.5.3. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

10.5.4. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

10.5.5. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

10.6. Rest of Europe

10.6.1. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

10.6.2. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

10.6.3. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

10.6.4. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

10.6.5. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

10.7. Europe PEST Analysis

CHAPTER 11. Asia Pacific Augmented Reality and Virtual Reality Market By Country

11.1. Asia Pacific Augmented Reality and Virtual Reality Market Overview

11.2. China

11.2.1. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

11.2.2. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

11.2.3. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

11.2.4. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

11.2.5. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

11.3. Japan

11.3.1. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

11.3.2. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

11.3.3. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

11.3.4. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

11.3.5. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

11.4. India

11.4.1. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

11.4.2. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

11.4.3. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

11.4.4. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

11.4.5. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

11.5. Australia

11.5.1. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

11.5.2. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

11.5.3. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

11.5.4. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

11.5.5. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

11.6. South Korea

11.6.1. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

11.6.2. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

11.6.3. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

11.6.4. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

11.6.5. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

11.7. Rest of Asia-Pacific

11.7.1. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

11.7.2. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

11.7.3. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

11.7.4. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

11.7.5. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

11.8. Asia Pacific PEST Analysis

CHAPTER 12. Latin America Augmented Reality and Virtual Reality Market By Country

12.1. Latin America Augmented Reality and Virtual Reality Market Overview

12.2. Brazil

12.2.1. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

12.2.2. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

12.2.3. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

12.2.4. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

12.2.5. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

12.3. Mexico

12.3.1. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

12.3.2. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

12.3.3. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

12.3.4. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

12.3.5. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

12.4. Rest of Latin America

12.4.1. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

12.4.2. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

12.4.3. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

12.4.4. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

12.4.5. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

12.5. Latin America PEST Analysis

CHAPTER 13. Middle East & Africa Augmented Reality and Virtual Reality Market By Country 

13.1. Middle East & Africa Augmented Reality and Virtual Reality Market Overview

13.2. GCC

13.2.1. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

13.2.2. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

13.2.3. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

13.2.4. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

13.2.5. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

13.3. South Africa

13.3.1. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

13.3.2. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

13.3.3. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

13.3.4. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

13.3.5. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

13.4. Rest of Middle East & Africa

13.4.1. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030

13.4.2. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030

13.4.3. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030

13.4.4. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030

13.4.5. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030

13.5. Middle East & Africa PEST Analysis

CHAPTER 14. Player Analysis Of Augmented Reality and Virtual Reality Market

14.1. Augmented Reality and Virtual Reality Market Company Share Analysis

14.2. Competition Matrix

14.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment

14.2.2. New Product Launches and Product Enhancements

14.2.3. Mergers And Acquisition In Global Augmented Reality and Virtual Reality Market

14.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements

CHAPTER 15. Company Profile

15.1. Oculus VR

15.1.1. Company Snapshot

15.1.2. Business Overview

15.1.3. Financial Overview

15.1.3.1. Revenue (USD Billion), 2021

15.1.3.2. Oculus VR 2021 Augmented Reality and Virtual Reality Business Regional Distribution

15.1.4. Product/Service and Specification

15.1.5. Recent Developments & Business Strategy

15.2. EON Reality, Inc.

15.3. Samsung Electronics Co. Ltd.

15.4. Qualcomm Technologies Inc.

15.5. Laster Technologies

15.6. Magic Leap, Inc.

15.7. CyberGlove Systems LLC

15.8. Vuzix Corporation

15.9. Google Inc.

15.10. Augmented Pixels Co.

15.11. Innovega Inc.

15.12. Facebook Inc.

15.13. NIVIDIA Corporation

15.14. Microsoft Corporation

15.15. Advanced Micro Devices, Inc.

Frequently Asked Questions

How big is the augmented reality and virtual reality market?

The augmented reality and virtual reality market estimated value in 2021 was accounted to be USD 22.6 Billion.

What is the CAGR of global augmented reality and virtual reality market during forecast period of 2022 to 2030?

The projected CAGR augmented reality and virtual reality market during the analysis period of 2022 to 2030 is 38.5%.

Which are the key players operating in the market?

The prominent players of the global augmented reality and virtual reality market are the Oculus VR, EON Reality, Inc., Samsung Electronics Co. Ltd., Qualcomm Technologies Inc., Laster Technologies, Magic Leap, Inc., CyberGlove Systems LLC, Vuzix Corporation, Google Inc., Augmented Pixels Co., Innovega Inc., Facebook Inc., NIVIDIA Corporation, Microsoft Corporation, and Advanced Micro Devices, Inc.

Which region held the dominating position in the global augmented reality and virtual reality market?

Asia-Pacific held the dominating augmented reality and virtual reality during the analysis period of 2022 to 2030.

Which region registered the fastest growing CAGR for the forecast period of 2022 to 2030?

Europe region exhibited fastest growing CAGR for augmented reality and virtual reality during the analysis period of 2022 to 2030.

What are the current trends and dynamics in the global augmented reality and virtual reality market?

Increasing penetration of the internet and growing application in the military and defense sectors drives the growth of global augmented reality and virtual reality market.

By Device Type segment, which sub-segment held the maximum share?

Based on device type, head-mounted displays (HMD) segment is expected to hold the maximum share augmented reality and virtual reality market.

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