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Anime Market (By Type: T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment) – Global Industry Analysis, Market Size, Opportunities and Forecast, 2019 - 2026

Published : Feb 2020

Report ID: ARC1754

Pages : 190

Format : Anime Market (By Type: T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment) – Global Industry Analysis, Market Size, Opportunities and Forecast, 2019 - 2026

Table Of Content:

CHAPTER 1. INDUSTRY OVERVIEW
1.1. Definition and Scope
   1.1.1. Definition of Anime
   1.1.2. Market Segmentation
   1.1.3. List of Abbreviations
1.2. Summary
   1.2.1. Market Snapshot
   1.2.2. Anime Market By Type
     1.2.2.1. Global Anime Market Revenue and Growth Rate Comparison By Type (2015-2026)
     1.2.2.2. Global Anime Market Revenue Share By Type in 2018
     1.2.2.3. T.V.
     1.2.2.4. Movie
     1.2.2.5. Video
     1.2.2.6. Internet Distribution
     1.2.2.7. Merchandising
     1.2.2.8. Music
     1.2.2.9. Pachinko
     1.2.2.10. Live Entertainment
   1.2.3. Anime Market by Geography
     1.2.3.1. Global Anime Market Revenue and Growth Rate Comparison by Geography (2015-2026)
     1.2.3.2. North America Anime Market Revenue and Growth Rate (2015-2026)
     1.2.3.3. Europe Anime Market Revenue and Growth Rate (2015-2026)
     1.2.3.4. Asia-Pacific Anime Market Revenue and Growth Rate (2015-2026)     
     1.2.3.5. Latin America Anime Market Revenue and Growth Rate (2015-2026)
     1.2.3.6. Middle East and Africa (MEA) Anime Market Revenue and Growth Rate (2015-2026)

CHAPTER 2. MARKET DYNAMICS AND COMPETITION ANALYSIS
2.1. Market Drivers
2.2. Restraints and Challenges
2.3. Growth Opportunities
2.4. Porter’s Five Forces Analysis
   2.4.1. Bargaining Power of Suppliers
   2.4.2. Bargaining Power of Buyers
   2.4.3. Threat of Substitute
   2.4.4. Threat of New Entrants
   2.4.5. Degree of Competition
2.5. Value Chain Analysis
2.6. Cost Structure Analysis
   2.6.1. Raw Material and Suppliers
   2.6.2. Manufacturing Process Analysis
2.7. Regulatory Compliance
2.8. Competitive Landscape, 2018
   2.8.1. Player Positioning Analysis
   2.8.2. Key Strategies Adopted By Leading Players

CHAPTER 3. MANUFACTURING RETAIL ANALYSIS
3.1. Capacity and Commercial Production Date of Global Anime Major Manufacturers in 2018
3.2. Manufacturing Plants Distribution of Global Anime Major Manufacturers in 2018
3.3. R&D Status and Technology Source of Global Anime Major Manufacturers in 2018
3.4. Raw Materials Sources Analysis of Global Anime Major Manufacturers in 2018

CHAPTER 4. ANIME MARKET By TYPE
4.1. Global Anime Revenue By Type
4.2. T.V.
   4.2.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.2.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.3. Movie
   4.3.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.3.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.4. Video
   4.4.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.4.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.5. Internet Distribution
   4.5.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.5.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.6. Merchandising
   4.6.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.6.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.7. Music
   4.7.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.7.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.8. Pachinko
   4.8.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.8.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.9. Live Entertainment
   4.9.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
   4.9.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)

CHAPTER 5. NORTH AMERICA ANIME MARKET BY COUNTRY
5.1. North America Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
5.2. North America Anime Market Revenue Share Comparison, 2015 & 2026 (%)
5.3. U.S.
   5.3.1. U.S. Anime Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
5.4. Canada
   5.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 6. EUROPE ANIME MARKET BY COUNTRY
6.1. Europe Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
6.2. Europe Anime Market Revenue Share Comparison, 2015 & 2026 (%)
6.3. UK
   6.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.4. Germany
   6.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.5. France
   6.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.6. Spain
   6.6.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.7. Rest of Europe
   6.7.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 7. ASIA-PACIFIC ANIME MARKET BY COUNTRY
7.1. Asia-Pacific Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
7.2. Asia-Pacific Anime Market Revenue Share Comparison, 2015 & 2026 (%)
7.3. China
   7.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.4. Japan
   7.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.5. India
   7.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.6. Australia
   7.6.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.7. South Korea
   7.7.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.8. Rest of Asia-Pacific
   7.8.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 8. LATIN AMERICA ANIME MARKET BY COUNTRY
8.1. Latin America Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
8.2. Latin America Anime Market Revenue Share Comparison, 2015 & 2026 (%)
8.3. Brazil
   8.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
8.4. Mexico
   8.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
8.5. Rest of Latin America
   8.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 9. MIDDLE EAST & AFRICA ANIME MARKET BY COUNTRY
9.1. Middle East & Africa Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
9.2. Middle East & Africa Anime Market Revenue Share Comparison, 2015 & 2026 (%)
9.3. GCC
   9.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
9.4. South Africa
   9.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
9.5. Rest of Middle East & Africa
   9.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 10. COMPANY PROFILE
10.1. Toei Animation Co., Ltd
   10.1.1. Company Snapshot
   10.1.2. Overview
   10.1.3. Financial Overview
   10.1.4. Product Portfolio
   10.1.5. Key Developments
   10.1.6. Strategies
10.2. Sunrise Inc.
   10.2.1. Company Snapshot
   10.2.2. Overview
   10.2.3. Financial Overview
   10.2.4. Product Portfolio
   10.2.5. Key Developments
   10.2.6. Strategies
10.3. Bones Inc.
   10.3.1. Company Snapshot
   10.3.2. Overview
   10.3.3. Financial Overview
   10.3.4. Product Portfolio
   10.3.5. Key Developments
   10.3.6. Strategies
10.4. Studio Ghibli, Inc.
   10.4.1. Company Snapshot
   10.4.2. Overview
   10.4.3. Financial Overview
   10.4.4. Product Portfolio
   10.4.5. Key Developments
   10.4.6. Strategies
10.5. Production I.G, Inc.
   10.5.1. Company Snapshot
   10.5.2. Overview
   10.5.3. Financial Overview
   10.5.4. Product Portfolio
   10.5.5. Key Developments
   10.5.6. Strategies
10.6. Pierrot Co., Ltd.
   10.6.1. Company Snapshot
   10.6.2. Overview
   10.6.3. Financial Overview
   10.6.4. Product Portfolio
   10.6.5. Key Developments
   10.6.6. Strategies
10.7. P.A.Works, Inc.
   10.7.1. Company Snapshot
   10.7.2. Overview
   10.7.3. Financial Overview
   10.7.4. Product Portfolio
   10.7.5. Key Developments
   10.7.6. Strategies
10.8. Manglobe Inc.
   10.8.1. Company Snapshot
   10.8.2. Overview
   10.8.3. Financial Overview
   10.8.4. Product Portfolio
   10.8.5. Key Developments
   10.8.6. Strategies
10.9. Madhouse Inc.
   10.9.1. Company Snapshot
   10.9.2. Overview
   10.9.3. Financial Overview
   10.9.4. Product Portfolio
   10.9.5. Key Developments
   10.9.6. Strategies
10.10. Kyoto Animation Co., Ltd.
   10.10.1. Company Snapshot
   10.10.2. Overview
   10.10.3. Financial Overview
   10.10.4. Product Portfolio
   10.10.5. Key Developments
   10.10.6. Strategies
10.11. Others
   10.11.1. Company Snapshot
   10.11.2. Overview
   10.11.3. Financial Overview
   10.11.4. Product Portfolio
   10.11.5. Key Developments
   10.11.6. Strategies

CHAPTER 11. RESEARCH APPROACH
11.1. Research Methodology
   11.1.1. Initial Data Search
   11.1.2. Secondary Research
   11.1.3. Primary Research
11.2. Assumptions and Scope

Frequently Asked Questions

What is anime?

Anime is gaining importance across the globe due to increase in production of films and various TV shows.

How much is the anime market worth?

According to Acumen Research and Consulting, the anime market is anticipated to be worth around US$ 33.6 billion in 2026.

What will be the growth rate of anime market during the forecast period 2019 to 2026?

The anime market is anticipated to grow over 8.1% CAGR during the forecast period 2019 to 2026.

Which region held the maximum share of the anime market?

North America held maximum share in 2018 for anime market.

Which region is projected to grow at a fastest rate during the forecast period?

Asia Pacific is projected to grow at a fast pace during forecast period in the anime market.

Which are the top key players operating in the anime market?

Toei Animation Co., Ltd, Sunrise Inc., Bones Inc., Studio Ghibli, Inc., and Production I.G, Inc., Pierrot Co., Ltd., P.A.Works, Inc., Manglobe Inc., Madhouse Inc., and Kyoto Animation Co., Ltd. are the top players operating in the anime market.

How much is the CAGR of merchandising segment?

The merchandising segment is expected to grow at a CAGR of around 8.8% during the forecast period 2019 to 2026.

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